Stellaris disloyal subject. IRL wars are when vassals most likely tend to break free switching side to the enemy of the overlord. Stellaris disloyal subject

 
 IRL wars are when vassals most likely tend to break free switching side to the enemy of the overlordStellaris disloyal subject  Fear will keep any disloyal subjects in line

By zgrssd. So far I see two ways to take planets from other empires: a) by ceding planets directly and b) by vassaling this empire and then integrating them. Stellaris Wiki Active Wikis. Loyalty. Business, Economics, and Finance. despite not liking me that much, I even have an egalitarian vassal somewhere in there that's showing up as orange but is still neutral, not even disloyal. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. Imitation Empires. #4. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. Realize your Grand Design with Expansion Pass Five for Stellaris: Console Edition today! Stellaris. You can't integrate a protectorate. 9. Also make sure that when you declare war make sure you use the conquer. Sorted by: 2. add_opinion 3 0 -10. Triggers [edit | edit source]. They're your vassal now. Used for everything from recruiting armies and maintaining forts to constructing buildings and adopting inventions, gold is one of the most important resources in the game. 2. I couldn't even renegotiate to get slightly better terms. I'd like to have a diplomacy option to integrate only systems I have claims on from a subject empire, while leaving the rest of my subject's empire intact. ; About Stellaris Wiki; Mobile viewr5: i'm a subject of another empire and i'm as stong as them but the problem is they have other subjects one of which has a similar fleet size to me so together they have almost double the fleet size. This seems the oddest and most likely to not be working as intended. 1. Stellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. Release him and all the other guys instantly become loyal. A liberty desire less than 50% will remain in the 'loyal' attitude, while vassals with a liberty desire above 50% will become 'disloyal'. Disloyal vassals may swear allegiance to opposing empires, and you likely won’t know it happened until it’s too late (hence being called “secret”). Underground facilities where disloyal employees and other. Subject Power Relations. Members of a federation contribute fleet capacity and have voting weight based on the current law. 0 unless otherwise noted. In-game, disloyal vassals would just stay there if they don't think they can win a rebellion,. How do you manage disloyal characters? dolgion. Ehm, relative vassal strength malus is based on SUM of your all. Are there any console commands that change an AI empire's attitude toward you? (2. And, I've noticed, whilst a bunch of my vassals aren't god-emperor loving autocrats anymore they're still 100% loyal to me. It takes a LONG time to normally convert protectorates into vassals. Go to Stellaris r/Stellaris. Stellaris AAR: No Love, No Comfort. Sectors released as subjects can now inherit the following origins from their parent empire, where appropriate - Progenitor Hive, Subterranean, Void Dweller, or Calamitous Birth. This page was last edited on 7 June 2023, at 04:39. Not having a fleet upon being subjugated will help them rebuild their economy after the fact. Go to Stellaris r/Stellaris. ceranai. "The "Relative power of subjects" value takes into account the TOTAL power of all your vassals, not individually per subject. Next to the “Demand Vassalization” button will either be a green tick or a red cross. I accepted and was surprised to find that they have both instantly become disloyal, and that they offered a contract which gives them negative monthly loyalty. am I a horrible person?If that happens, either your subject are too big and you can't fix them through holdings, or you're draining them dry. Can be lowered or increased by the AI Aggressiveness game setting. It was announced on 2023-04-25 [1] and was released on 2023-05-09 alongside patch 3. This is apparently caused by the said vassal attempting to invite. Integrating a subject while having multiple subjects. am I a horrible person?Stellaris: Bug Reports. Just take their ethos into consideration. So it is possible (via scripts) for vassals to fight each other without their overlord. Stellaris . 2 days ago · Trump, The Post noted, dismissed federal criminal indictments as “third-world-country stuff, ‘arrest your opponent,’” then claimed that the indictments gave. I should have a net +0. Attached save includes a vassal one month from being integrated despite integration being prohibited. Loyalty can also be used as part of trade deals between the overlord and the subject. am I a horrible person?In Imperator, a country's economy revolves around the generation of gold income from pops and trade that are used for various expenses and investments. 2- Declare war on the Overlord. R5: Subjugated the Blorg and one of their dialogues talks about showing their unwavering loyalty. You will have a special secret fealty option when declaring war. DroopyTheSnoop • 10 mo. 2x probably). 1: Can your subjects go to war with your other subjects. Stellaris 50509 Bug Reports 30993 Suggestions 19172 Tech Support 2908 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219 Bl4ckSh33p ColonelSecret Faithfulness in Stellaris is a new feature introduced for part of the Overlord update, a small addition on your relationship with vassals that has potentially dire consequences should i mismanage your relationships. All the Races of Mass Effect, Star Trek, Star Wars, the great Empires of History and all else can be done in Stellaris. You can basically push for obscene subsidies while offering very little, in return, just because of, sometimes inconsequential, changes in loyalty. All Discussions. *Has a 2k power fleet*. Stellaris Rivalry – Stream of Steady Influence Points. if I declare war on any of my tributaries, my vassals (whether loyal or disloyal) will automatically join on the same side as the tributary. Secret Fealty included Stellaris is a modern key introduced like part of the Overlord update, a small addition to your relationship with vassals that has potentially dire consequences should you mishandle my relationships. As for just removing the negative opinion: 1- Claim all their systems. If a subject's loyalty drops below 33, it will become disloyal, with the following effects: If a civil war happens and a subject is disloyal, it will join the revolting side. Thread starter Faey; Start date Oct 11, 2017;. ReplyAs far as I can tell, the only benefit you get from having vassals are: - You keep your Empire Sprawl down, keeping your research cheap so you can get up the tech tree faster. Subjects have a secondary opinion type towards their overlord called Loyalty that ranges from −100 to 100. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. am I a horrible person?1: Can your subjects go to war with your other subjects. 0 unless otherwise noted. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. They also gives you 30% of their fleet power, and given that you will be playing tall, that is a godsend. Game Crashing At 30%. So I should. ; About Stellaris Wiki; Mobile view Some of the special one-per-subject holdings become OP when combined with micro-subject spam. 1- Make a small claim against the Overlord. Key to the Secret Fealty features is loyalty, the standard until which Stellaris measures your subject empire’s devotion. After the quality of DLC adding tons of new features coming from CK2 (Holy Fury), HOI4 (Man the Guns), and Stellaris (MegaCorps), stuff like. "Disloyal" This thread is archived New comments cannot be posted and votes cannot be cast Related Topics Stellaris. Their fleets tend to follow their overlord's. 200years with a powerfull disloyal vassal isn't something I like when one alliance, a fed Empire and a slowly growing scrouge are facing me and my ally. As with all grand strategy games from Paradox, Stellaris features a large number of mechanics and systems, which can feel overwhelming for those new to Paradox games or grand strategy in general. Rule 5: I find it a bit silly that another empire can ask to be my subject, yet instantly get disloyal and break off any agreements with me. 0 unless otherwise noted. It's the "Support Independence" of Stellaris. . Crypto When renegotiating subject agreements, the loyalty modifier has no cap. The Prospectorium pays 30% of its basic resources that could go into CG, and 30% of CG that. Integration Permitted - Subject is allowed to be vassalized; Integration Prohibited - This is the default setting for all vassalization contracts, in a major change from previous versions, and must be explicitly turned on in contract negotiations, except if you have the Oppressive Vassalization policy set (more on this below) and Subjugate an empire. Disloyal vasalls mayor swear allegiance toward opposing empires, and you likely won’t know i passed until it’s too late (hence being called “secret”). But relationship is improving. Disloyal: considers the relative power of other subjects as well subject with negative opinion This subject resents its subservience to us. If you declare rivalry with a nation, you will not be able to use any diplomatic actions with that nation with the exception of war. Apr 4, 2019 708 24. Exiting. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. Paradox Forum. Stellaris is a grand strategy game, such as Europa Universalis 4 and Crusader Kings 3, with a focus on exploration and the notable exception of being based in space. *11* habitable worlds within 3 jumps in a defensible cluster, Azazyn, Deceptive Giant, Sentry Array. 5; Food: 15If you outclass them by stupid levels militarily and have equally strong people supporting your independence that might work, but I've never been in that situation. disloyal vassals all pool their military strength. Now, instead of the overlord paying me research and getting a cut of my basic, advanced, and rare resources, the overlord was getting a 30% cut of my EVERYTHING. This subject is loyal to us. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. power difference for vassalage acceptance and change of subject terms for existing subjects is even a different variable, so you can make one stronger or weaker than the other. Stellaris is not well-suited for the technology and economic victories we see in other games, and the diplomatic victory conditions in most 4Xs are dumb, with Civ being an exception. The holdings that give a few "work for overlord" jobs that make ordinary resources like food, alloys etc would be relevant for macro-subjects, if you could cover their colonies in holdings like a megacorp can with branch office buildings. Why are vassals so easy to keep loyal and passive? Thread starter Pancakelord; Start date Dec 10,. It increases the wages for corrupt governors and make the province pissed because the governor is corrupt. Although all my subjects became very disloyal after. But they will only do so if they think they can have a fighting chance. You just select an object in one system, enter the command code in the console, then select an object in anther system, code again, and it makes a hyperlane appear. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. 7 montly loyalty. The one empire voting with me is a released vassal. +15% is half a Clone Admiral Ascendant and is a substantial boost for already powerful fleets. The integration cost can go well over 1k and indeed the maximum accumulated influence limit is just 1000, but you pay for integration on monthly basis -5 points per month until. am I a horrible person?It should drop by quite a bit. You can up that temporary by throwing excess resources at them, but the best way is to just wait, as trust gets added to opinion. I don't think the game has a way of knowing they both were disloyal and so couldn't join together. families with particularly useful characters can be made grateful by giving them 2x the expected jobs or by giving them stipends of gold (through interaction with their family head) , these family interactions tend to not make these characters more disloyal or corrupt later, but have other opportunity costs. b) aid holding helps too but you can only put this one one of their planets. 1 Envoys; 2 Diplomatic actions. Content is available under Attribution-ShareAlike 3. I'd like to have a diplomacy option to integrate only systems I have claims on from a subject empire, while leaving the rest of my subject's empire intact. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. r/Stellaris • Repost because I seriously did not do this enough justice: This is *the* most insane start to a Stellaris run I've ever gotten. Subjects with negative loyalty have the. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. Is there a way to do it?? they usualy have incompatible ethics with me (the reason why I kicked there @ss) and will disloyalty do something to me (revolt, attack by surprise, ect) or do you need to make an Impose ideology war before I subjugate them??To make a custom subject appear at game start, you need to add an entry to history/diplomacy. Alternatively, if you have claims on that Province, you can also release subject, cancel subject, and conquer instead of waiting for the revolt popping out at the most inopportune time and eat the AE. Contents. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. You can force another empire out of a federation using the Impose Ideology casus belli. Business, Economics, and Finance. Insults can still happen. Loyalty with Vassals is not realy an issue if you conquer a part of the galaxy, put your own species there and then release the vassal peacefully with your own dominant species. Vassalization request towards a Machine Intelligence empire. My other tributaries don't care, just my vassals. Apperantly, tributes like you more if you are weaker than them. Thread starter Asran; Start date Oct 24, 2022;. Integrating is better in the long run because you'll have access to the resources in their territory. This subject is loyal to us. Advice for managing disloyal vassals or if it's really a problem? Playing an empire of barbaric despoilers with the hegemony origin, my inspirations were Turkic and Mongol empires, so my economy is based essentially on massive tributes from my conquered neighbors which prop up a powerful fleet that maintains this relationship. Stellaris Dev Diary #303 - Stellaris with a Twist Community Event!. You shouldn't be able to vassalize large empires to begin with. Even if before we were good friends they immedietely hate me. 22 }Releasing a sector as subject now grants an initial 100 intel on that subject. Secret Fealty is ampere new action your subject empires may taking if they decide you don’t like i very large after select. My subject has "disloyal" AI attitude, despite having +135 opinion of me. Communicate with the vassal and select the option; it should be the bottom most option available. The countdown to a civil war will begin when the power base of all disloyal characters as a share of the country's total power base is greater than the state's current Civil War Threshold. Contents. I don't have Overlord yet, but I think it's based on their Loyalty score. There's no reason for them to not attack you, when they're actually stronger than you and they won't attack you,. Above 50 liberty desire, a subject becomes disloyal, refusing to pay taxes while being unhelpful in wars by only defending its own. am I a horrible person?1: Can your subjects go to war with your other subjects. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. The way tributaries are set up in Stellaris, they can be excellent subjects from an economic point of view. . We’re also planning a followup localized 3. I notice now that I have a "relative subject power" opinion modifier, currently sitting at -3. . Hello guys, I have a question about integrating subjects. 5 and below they cannot declare war on empires considered Equivalent. Subject Power Relations. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. War on your own subjects. But not both. And they lived happily ever after while the player dies of boredom. Like, it doesn't really make sense, right: the whole idea is the more powerful empire will provide the least valuable resources (raw materials) while the one the less powerful one provides the most valuable (military protection). Ehm, relative vassal strength malus is based on SUM of your all vassals and. Stellaris. Up-to-date, detailed help for the Europa Universalis IV (EU4) command add_loyalty. Content is available under Attribution-ShareAlike 3. IRL wars are when vassals most likely tend to break free switching side to the enemy of the overlord. is there anyway i can get them disloyal. Okay, yeah, so with the current system a released subject that's allowed to expand (and therefore pays 50% influence to you when it does) pays itself back after they are 5-6 systems large (as. ; About Stellaris Wiki; Mobile viewNegotiable Terms: Subject Integration. Jump to latest Follow Reply. #1 Entropy0 Mar 21, 2018 @ 10:53am Loyalty is based on opinion. Influence of Feudatories could go down with each reform passed. 0 unless otherwise noted. 6. If the ethos of their populaion is different than that of yours and you lack the means to "brainwash" them to your side, you can enf up with a rebellion on your hands. Galactic Paragons is the 7th expansion for Stellaris. This subject is loyal to us. 59/month and they are disloyal. So - power blocks and friendly empires banding together in some way we already had before overlord came out. Stellaris is a sci-fi grand strategy game set 200 years into the future. *11* habitable worlds within 3 jumps in a defensible cluster, Azazyn, Deceptive Giant, Sentry Array. A Secret Fealty pact inside Stellaris spells trouble, so it's best to keep owner vaselines happy. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. 1. *Has a 2k power fleet*. Now, let us look at how dangerous the resistance was in Vichy France. #1. am I a horrible person?You could change their ethics, but it'd be a long and involved process. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. They will take the same governing ethics as you, so if you take the necessary preprations you will have a loyal vassal for a long time. permitted is by default a -4 to the loyalty and that is a huge number to start which would end up making them hugely disloyal very quickly. One possibility would be to force you to turn over all non-state provinces to a special subject type that would work more or less as you suggested. Go to Stellaris r/Stellaris. S - sorry to anyone familiarize with my user account, I got hacked by apparently one of those payed hacker haters of stellaris but now I am back on track. But beware: vassals now have Loyalty, and disloyal Vassals may swear Secret Fealty to another empire — and if you give them the opportunity, you may find yourself in an Allegiance War. This cost is split across a number of months, with 3 influence. 4- Release as vassal. I got 1984'd May 7, 2021 @ 4:08am. ago. To me, it's simply a programmer's oversight. They're not totally unrelated, though, because if you get a bonus/malus to loyalty per month based on your diplomatic stance, so the more your subject likes you, the more loyalty. 2- Release them from their contract. There is bit of misunderstanding in your sentence: Integration it says it costs 1105 influence but the absolute maximum I can ever reach is 1k. An empire can become a subject either forcefully through wargoals or willingly, though the latter requires both a superior relative power and a positive attitude towards. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. 1. Diplomacy between plantoids and arthropoids. Conquering directly just gives you the planets and populations directly, and will generally be strongest. ; About Stellaris Wiki; Mobile viewI am playing Spain in the 1670s and I have to constantly take action to avoid some of my colonial subjects becoming disloyal, mostly the Mexican, Caribbean, and sometimes Colombian subjects are prone to having a liberty desire above 50% and therefore not providing money on a monthly basis or helping in wars. Unless critical issues arise over the weekend, our current plan is to have a general bugfixing 3. So annoying. Subjects have a secondary opinion type towards their overlord called Loyalty that ranges from −100 to 100. This video is private. As for the rally button it's on the fleet page thing by where the ``move camera to" button is. It is developed by Paradox Development Studio and published by Paradox. 5 per stationed army). [planet id] effect remove_modifier = relic_activation_cooldown. Maybe something like that could be reflected in Stellaris; or, at least be a mechanic made available to certain government/ethos-types - a xenophobic militarist, for example, vs. Phoenix_Anon • 1 yr. Instead, you can integrate them, make a sector from their old territory, re-vassalize the sector, and trade them whatever leftover territory the original vassal had. by Yaddah_1. This game should follow a simiilar principle. HFY Field Marshal. They are disloyal. The bonuses don't stack so no it doesn't make sense to have multiple. 1. At 0. 05 and that's it. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. Featuring the same deep strategic gameplay, rich and diverse alien races and emergent storytelling, Stellaris Console Edition puts the complexity of the galaxy at your thumbsticks. However when trying to copy a race/government from a popular Science Fiction or Historical source, it is easy to get lost in the sea of Species Traits and Government Ethoses and Civics. Another option is total war. Secret Fealty at Stellaris is a new feature introduced as separate of the Overlord update, a small addition to your relationship with vassals that has potentially dire consequences should you mismanaging you relationships. I thought all diplomacy options, aside from war and espionage, were unavailable to genocidals. ago. Showing 1 - 8 of 8 comments. It was easy to use. My empire got very strong and influential and some small empires asked me to be their protector. Latest. So you just yeet him. ago. With the relevant Unity perks you can up that limit to 150 or even 200. But relationship is improving. Subject loyalty is a value between 0 and 100, where 100 signifies total loyalty. . Disloyalty means that if given the chance they will try to get away from you - Not that they'll randomly try to rebel when they don't stand a chance. 3. Key to the Secretly Fealty character your loyal, the standard per which Stellaris measures to subject empire’s loyalty. Stellaris - Forced voting does not work if you registered a stance in advance, appears limited to subjects you've renegotiated with. 792 Mar 31, 2022; Add. The relations required are the combined relations from both of you, meaning your empire's trust and envoy bonuses toward them as well, 500 is very easy to get. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. Make sure to use your claims and do not do a white peace. Vassals are even worse on higher difficulties, since no matter. This page was last edited on 20 May 2022, at 21:05. It allows you to bribe out your disloyal characters not being afraid that they will be overcorrupted. 3] [9d15] Thread starter Darkrenown;. Disloyal. Vassals contribute significantly less to your empire size than a bunch of colonies. they're also stubborn diplomatically. Pledge Loyalty has greater effects if the subject actually likes you for some reason. Key to the Secret Fealty feature is loyalty, the standard by that Stellaris measures your subject empire’s devotion. 3- His subject joins the war and I can finally use my claim on the subject. Which is near impossible since that would mean stopping them from building fleet. 1: Can your subjects go to war with your other subjects. Integrated sensors in your agreement is basically free loyalty. I feel like that's when you 'reeducate' them. This page was last edited on 20 May 2022, at 21:05. Splinter Hive holdings now require at least 30 pops present on the subject planet to be constructed. (disloyal) subject power and AI aggression - and the lack of AI opportunism (AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. how do i make my vassels loyal, all 3 of them are disloyal. 5 if not Spiritualist −2: 400 360 Death Cult Machine subject; Franchise Headquarters +2 Overlord Manager jobs +0. If the planet owner is gestalt, these will consume energy or minerals as appropriate rather than consumer goods. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. 0 unless otherwise noted. You shouldn't be able to vassalize large empires to begin with. 2. Recommended Read: Stellaris – What Are the Best Ethics?I've gotten into two wars so far, and vassalization seems to be almost comically easy to pull off. After 35-45 years your homeworld will explode. Integration is disabled by default. It's the opposite of. To give them the 40% boost they seem to want, it is 850. Members. 4. Apr 1, 2023; Add bookmark #3 - While Disloyal, they want to cancel treaties (trade / research / migration) - They can Rival you making it annoying to turn them Loyal and causing problems with your mutual friends . Though not so much from a military angle. r/apexlegends. This cost is split across a number of months, with 3 influence. Holdings are buildings that are owned by the overlord but are established on a Subject’s planet. Tributaries. Collectively, they could take me on and win. In the attached screenshot, every single empire currently abstaining is a subject with limited diplomacy or restricted voting. If other empires guarantee their independence and their combined strength matches your alliances, they might try a coup. Stellaris Wiki Active Wikis Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the AftermathYou don't really need more than one bulwark and prospectorium. After u annex them ottomans should also lose a bit of liberty desire since they won't be allied anymore and relative power will drop. The only time the AI will demand to make you a subject is when they have the Protective attitude, which is a combination of being stronger than you while still having good relations. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. As far as I know, disloyal vassals can rebel against the subjugator. You need to have the Liberation Wars policy to be able to use that casus belli. 1: Can your subjects go to war with your other subjects. Loyal. 3- Conquer. It doesn't make any senseSo it seems like the only option is to first completely destroy the subjugator, which would be far too costly. Unlike Trade Unions, Hegemonies are not allowed to set "Subjects allowed to Join" to "No", meaning subjects always get a voice. 1. So annoying. This page was last edited on 20 May 2022, at 21:05. I try "add_opinion trust 200" on targeted country and all it says is invalid target country. Feb 21, 2014 2. Also, having integrate permitted at the. Just take the diplomatic tradition tree and you can break off very easily, send envoys to increase relations, you will gain favors just by doing this with the tradition. min. Then: The overlord will receive the following from the subject: Energy: 75; Minerals: 37. ago. I think trading for loyalty from disloyal subjects is reasonable, perhaps with a scaling cost-per-loyalty corresponding with how disloyal they are, as long as there's some way to keep it as an infrequently-used panic button and not a way to indefinitely delay an otherwise negative loyalty trend. Key to the Secret Fealty feature is loyalty, an standard by which Stellaris measures your study empire’s devotion. 3- His subject joins the war and I can finally use my claim on the subject. Content is available under Attribution-ShareAlike 3. THey'll come around. This was a great strategy until my subject suddenly shifted ethics to spiritualist, causing -100 "unbelievers" penalty and -40 "materialist fools" penalty, which made them eternally disloyal unless I heaped gifts on them all the time. 1: Can your subjects go to war with your other subjects. Being a vassal is a bad deal in Stellaris to begin with so never accept it in the future. depends in the subject and what you mean by "Ally". Usually resolves if the loyalty gain is high enough, but it's still a bit silly for this situation to ever happen. All subject nations have a liberty desire between 0 and 100, indicating their wish for independence. 8 . My understanding is that they will rebel if they think they have the strength to win, or another independent empire pledges their support. Open it with a text editor and change the value of protectorate_tech_threshold from 0.